01
Anomalous Experience
States where ordinary reality becomes charged, unstable, or
excessively meaningful.
02
Consciousness
The mind as a participant in how the world is rendered as
experience.
03
Realized Information
Symbols, beliefs, stories, and expectations becoming active in
perception, memory, and action.
04
Cognitive Affectations
Fascination, dread, awe, suggestion, absorption, and the altered
salience they produce.
05
Experiential Design
Composed encounters with attention, expectation, context,
symbol, timing, and participation.